Polycount Forum's July 2015 Monthly Character Art Challenge
Based on concept art by Andrea Cofrancesco here: http://tinyurl.com/p2u94yq
Rendered in Keyshot. Modeled in ZBrush 4R7 and Maya 2016
Orthographic sketches used for initial anatomy modeling
Basemesh retopologized and subdivided for sculpting.
I like to keep things as clean and as low-poly as possible.